1. Pre-Hackathon Preparation
Goal: Reduce the skill gap and prime students for success.
- Skill Warm-ups: Run 2–3 short workshops in the week(s) before, for example “Intro to APIs,” “Introduction to Arduino”, "MicroBit Hardware and Coding", "3D Design with OnShape"
- Starter Templates: Provide basic project skeletons so beginners can hit the ground running.
- Idea Brainstorm Day: Let teams form around interests before the hackathon, so they start with a shared vision.
2. Clear Learning Goals
Goal: Make skill growth as important as the final product.
- Dual Judging Criteria: 50% on learning process & collaboration, 50% on functionality & innovation.
- Documentation Requirement: Teams submit a short “What we learned” section alongside the project.
- Beginner Tracks: Separate awards for first-timers or underclassmen so they’re not overshadowed.
3. Mentorship & Support
Goal: Turn the event into a live learning lab.
- On-call Mentors: Experts rotate between teams, asking questions and suggesting resources.
- “Ask Me Anything” Corners: A table for quick troubleshooting on specific tools or concepts.
- Progress Check-ins: Mini stand-up meetings (morning, midday) where teams share blockers.
4. Structured Learning Moments
Goal: Avoid 12 hours of straight coding with no guided learning.
- Lightning Workshops: 15–20 min sessions on demand-driven topics (UI polish, debugging tips, pitching skills).
- Peer Teaching: Teams present a “one thing we learned” mid-event to share knowledge across groups.
- Challenge Cards: Optional mini-tasks that teach a concept (e.g., “Integrate one API,” “Use one new library”).
5. Healthy Pace & Sustainability
Goal: Avoid burnout and encourage reflection.
- Reasonable Timeframe: Consider 8–12 hours over 1–2 days for student events instead of 36–48 hrs.
- Break Zones: Quiet areas, food, and non-screen activities to reset focus.
- Team Rotations: If skill levels are mismatched, rotate members mid-event for cross-pollination.
6. Showcase & Reflection
Goal: Turn demos into learning celebrations.
- Structured Presentations: 3–5 min per team: problem ? solution ? key learning ? demo.
- Learning Awards: Prizes for “Best Debugging Story,” “Most Creative Pivot,” “Best Mentor Use,” not just “Best Overall Project.”
- Post-Hack Debrief: Next day or week, run a reflection session where students:
- Write down 3 skills they learned.
- Identify 1 thing they’d do differently.
- Plan how they might keep developing the project.
7. Post-Hack Continuation
Goal: Turn inspiration into sustained growth.
- Project Incubator Track: Give top ideas small follow-up grants or lab time.
- Learning Badges: Award digital badges for skills demonstrated (e.g., “Git Collaborator,” “API Integrator”).
- Alumni Network: Keep a contact list so students can collaborate after the event.
Bottom line:
With these changes, a hackathon stops being just “a cool weekend” and becomes a structured learning sprint — mixing urgency and creativity with real skill-building and reflection.
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ChatGPT said:
Got it — here’s a Hackathon Student + Mentor Playbook designed for an education-first event.
You can hand this out before the hackathon so everyone comes in prepared and stays focused on learning.
Hackathon Student + Mentor Playbook
1. Pre-Event Preparation
For Students
- Learn the basics of at least one programming language or tool you’ll use.
- Create a GitHub account and try one practice commit.
- Bring your own laptop, charger, and any required cables/adapters.
- Think about problem areas you care about (environment, education, art, etc.).
- Create cloud accounts, install necessary software( Arduino Cloud(create.arduino.cc ) , Arduino IDE, OnShape, etc., Open AI) before the event.
For Mentors
- Review the event’s focus and tech stack in advance.
- Prepare 2–3 quick tips or examples in your area of expertise.
- Familiarize yourself with common beginner stumbling blocks.
- Plan to ask guiding questions rather than just giving answers.
2. Event Kickoff
Goal: Everyone starts with clarity on both project and learning objectives.
Team Formation: Balance skills—mix beginners with experienced peers.
Project Charter (30 min):
- Problem statement
- Target users
- Core features
Learning goals for each team member (e.g., “I’ll learn to use an API,” “I’ll improve my debugging”).
Mentor Role: Help teams scope realistically for the time available.
3. Day-of Learning Prompts
Student Prompts
When stuck:
- “What’s the smallest working version we can build right now?”
- “What do I need to learn before I can solve this problem?”
- “What’s one thing we can test in the next 15 minutes?”
Mentor Prompts
When guiding:
- “Can you walk me through your approach so far?”
- “What have you tried already, and what happened?”
- “What’s your next small milestone?”
4. Skill-Building Challenges (Optional Cards)
Each challenge is worth XP points toward special learning awards:
- API Adventurer — Successfully connect your project to an external API.
- UI Magician — Improve your user interface based on feedback from a non-team member.
- Bug Buster — Find and fix a bug in under 10 minutes.
- Pivot Pro — Change project scope mid-event to improve feasibility.
- Pitch Perfect — Rehearse your demo and improve timing based on peer feedback.
5. Reflection Templates
For Students:
Fill this out before judging presentations.
1. One new technical skill I learned:
2. One non-technical skill I improved:
3. Biggest challenge & how I overcame it:
4. One thing I’d do differently next time:
5. How I’ll keep learning after this hackathon:
For Mentors:
Fill this out after the event for organizers.
1. Most common skill gap I saw:
2. Best moment of student learning I observed:
3. One improvement I’d make to the hackathon format:
6. Presentation Guidelines
Max 5 minutes:
1. Problem & audience
2. Core solution demo (show the working part first)
3. Key technical & learning achievements
4. What’s next?
Mentor Tip: Remind teams to test their demo setup before presenting.
7. After the Hackathon
Students:
- Upload your code & docs to GitHub.
- Connect with your teammates and mentors on LinkedIn or school network.
- Share your project on social media or school newsletter.
Mentors:
- Follow up with teams who showed promise—encourage them to keep building.
- Provide organizers with a short debrief on strengths and improvements.
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